![]() ![]() ![]() You almost wonder why this character isn't already in SoulCalibur. For a start, he's a bloodthirsty Spartan steeped in Greek mythology who wields a pair of flaming swords… Which are chained to his arms. With Soul Calibur IV not only did Yoda and Vader fail to fit in with the tone, the fact that they played a tad cheaply didn't help. What won't go unnoticed is the Ghost of Sparta. But for those who couldn't write an essay on how Sophitia is different to Cassandra, the changes will mostly go unnoticed. Certain characters have had their recovery times and hit boxes tweaked to make the game more balanced, and a few names also have a new move or two. At the higher end you’ll be punished for any mistake, no matter how slight.īut that's not to say changes haven't been made. The enemy AI in Broken Destiny is a step up from SoulCalibur IV. So if you know how to play Kilik, Taki or Cervantes in IV, then you know how to play them in Broken Destiny. SoulCalibur IV's other 24 main characters all return in Broken Destiny, complete with virtually identical command lists. Many will be pleased to hear that Namco has completely dropped the Star Wars trio. Namco has renamed a few, presumably so they'll seem newer, but SoulCalibur vets will find themselves in mostly familiar surroundings. Also, most of SoulCalibur IV's stages have found their way into Broken Destiny. Indeed, although comparing both games side by side highlights a chasm of aesthetical difference - Siegfried's armour is certainly less shiny and more angular in Broken Destiny -character animation is equally fluid on either platform. In spite of this, Namco has done a very impressive job of replicating the SoulCalibur IV visuals onto the smaller screen. Some might see the inclusion of the word "broken" in the title as a bad omen, but we're happy to say that SoulCalibur has lost little in translation.Ī noticeable downgrade in the quality of the visuals was inevitable. We can't imagine most people's first thoughts of SoulCalibur IV were "Hmmm… Shame it's not portable," but as it did with Tekken: Dark Resurrection, Namco has brought SoulCalibur to the PSP in the form of Broken Destiny. The move to the next-generation nonetheless looked and played superbly. SoulCalibur IV wasn't a massive evolution as Namco kept the stage of history very similar to its previous outing. But the fighter highlight of 2008 was arguably SoulCalibur IV - heralding the return of demonic swords and cheap bojutsu. Soulcalibur IV propels the fighting genre into the next-gen era with visually realistic environments, interactive stages, enhanced AI, and a new battle system. DC Universe as well as a revamped Super Smash Bros. From January to December we saw the cleanest fatalities ever in Marvel vs. ![]() Step back a year and the console scene was again being dominated by the 3D behemoths. SoulCalibur, the game that defined weapon-based 3D fighting games is back Two decades after its first iteration, SoulCalibur VI returns to its roots while bringing brand-new gameplay features to the fight. It's been a good year for the 2D fighter crowd, not least because Street Fighter IV and BlazBlue have shown how dragon-punch and charge motions still have what it takes to thrill and enthral. Sharpen your swords, put on your armour and get ready to fight. ![]()
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